Life Beyond gameplay systems
Darewise · Sep 2023 – Dec 2024 · multiplayer survival title in Unreal Engine 5
Life Beyond is a multiplayer survival MMO built in Unreal Engine 5. I built gameplay systems on the Gameplay Ability System and the UI that presents them. I also worked on replication, persistence and gameplay security for the networked title.
What I did
I designed and implemented the inventory, map and minimap, quest, weapon and ability systems with GAS, and architected the gameplay UI in Blueprint and UMG. I reworked weapon collision to improve gameplay feel, and addressed replication, persistence and security concerns. I also diagnosed a complex engine-level defect with a colleague (UE-210315).




Technical proof
Gameplay
Inventory, map and minimap, a generic quest system, and weapon and player abilities built with the Gameplay Ability System.
Game networking
Replication and security work on the networked gameplay systems.
Performance
Collision and replication optimised for multiplayer gameplay.
Unreal Engine systems
Gameplay Ability System, UMG and Blueprint work in Unreal Engine 5, including a diagnosed engine defect (UE-210315).
C++ · Unreal Engine 5 · GAS · UMG · PostgreSQL
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