Life Beyond gameplay systems

Darewise · Sep 2023 – Dec 2024 · multiplayer survival title in Unreal Engine 5

Life Beyond is a multiplayer survival MMO built in Unreal Engine 5. I built gameplay systems on the Gameplay Ability System and the UI that presents them. I also worked on replication, persistence and gameplay security for the networked title.

What I did

I designed and implemented the inventory, map and minimap, quest, weapon and ability systems with GAS, and architected the gameplay UI in Blueprint and UMG. I reworked weapon collision to improve gameplay feel, and addressed replication, persistence and security concerns. I also diagnosed a complex engine-level defect with a colleague (UE-210315).

Life Beyond gameplay systems — project visual 1 of 4Life Beyond gameplay systems — project visual 2 of 4Life Beyond gameplay systems — project visual 3 of 4Life Beyond gameplay systems — project visual 4 of 4

Technical proof

  • Gameplay

    Inventory, map and minimap, a generic quest system, and weapon and player abilities built with the Gameplay Ability System.

  • Game networking

    Replication and security work on the networked gameplay systems.

  • Performance

    Collision and replication optimised for multiplayer gameplay.

  • Unreal Engine systems

    Gameplay Ability System, UMG and Blueprint work in Unreal Engine 5, including a diagnosed engine defect (UE-210315).

C++ · Unreal Engine 5 · GAS · UMG · PostgreSQL

Interested in similar work? Contact