Simulation, gameplay & backend systems
I currently lead the architecture of real-time Unreal Engine C++ systems, spanning simulation, performance, reliability and production tooling.
- Interactive systems
- Game development
- Rendering
- Backend systems
- Engineering tools
Selected work
View all 12 projects- Real-Time Unreal Engine C++ SystemsCairn and Stone Studio · Since Sep 2026Current Tech Lead work on real-time Unreal Engine C++ systems and tooling.
- Spellcaster ChroniclesQuantic Dream · Oct 2025 – May 2026Gameplay and network systems for Quantic Dream's deterministic MOBA.
- DL-InstantDeluminæLab · Dec 2014 – Sep 2023Nine years of ownership across rendering R&D and product delivery.
Professional referencesQuantic DreamEquativDarewiseDeluminæLab
Freelance and contract work · Remote or hybrid in Quimper, Nantes or Paris.