Simulation, gameplay & backend systems

I currently lead the architecture of real-time Unreal Engine C++ systems, spanning simulation, performance, reliability and production tooling.

  • Interactive systems
  • Game development
  • Rendering
  • Backend systems
  • Engineering tools

Professional referencesQuantic DreamEquativDarewiseDeluminæLab

Freelance and contract work · Remote or hybrid in Quimper, Nantes or Paris.

Work with me