Real-Time Unreal Engine C++ Systems
Cairn and Stone Studio · Sep 2026 – present
Recent work has focused on Unreal Engine C++ systems for real-time simulation. My responsibilities include software architecture, implementation, technical review, performance, reliability and production tooling.
What I did
I work across architecture and implementation on a production C++ codebase. I own the architectural decisions and review engineering changes. I also work with the design and product side to turn their requirements into maintainable systems.
I build and improve the tooling used to develop and validate the software. Performance, reliability and predictable behaviour are part of that work rather than a separate phase.
Technical proof
Architecture
Ownership of the architecture and technical review across a production C++ codebase.
Unreal Engine systems
Core real-time systems built in Unreal Engine 5 with C++.
Simulation architecture
Real-time simulation systems, from technical design to implementation.
Performance
Engineering work focused on performance, predictable behaviour and reliability.
Developer tools
Tooling that supports development, validation and review workflows.
C++ · Unreal Engine 5
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