Today Tomorrow MMORPG

Strass Productions · Sep 2010 – Sep 2011 · MMORPG on the AntiryadGx engine

Today Tomorrow was an MMORPG at Strass Productions, built on the AntiryadGx engine. I worked across the network layer and the client, from the protocol up to the player-facing systems.

What I did

I contributed to the network architecture and protocol design, developed client and server systems on AntiryadGx, and worked on UI, gameplay and player-communication features. I also built back-office tools and evaluated Unity3D and Ogre3D as candidate engines.

Technical proof

  • Game networking

    Network architecture and protocol design, with client/server development on AntiryadGx.

  • Gameplay

    UI, gameplay and player communication inside the networked client.

  • Developer tools

    Back-office tools, and the evaluation of Unity3D and Ogre3D as candidate engines.

C++ · Python · AntiryadGx

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