Billy game prototype
Personal Project · Oct 2012 – Sep 2015
A personal project between 2012 and 2015: a game prototype in C# on XNA and MonoGame, with its engine, networking layer and tools. I built a volunteer team around it and mentored the contributors in game programming, optimization and software architecture.
What I did
I built the game systems and supporting engine code in C# on XNA and MonoGame, including a networking layer integrated into the engine architecture. I wrote the WPF tools the team used to produce content, and mentored contributors working on the prototype.
Technical proof
Gameplay
Game and engine systems built with XNA and MonoGame.
Developer tools
WPF tools built around the prototype's engine workflow.
Game networking
A networking layer inside the prototype's engine architecture.
C# · XNA / MonoGame · .NET
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