Billy game prototype

Personal Project · Oct 2012 – Sep 2015

A personal project between 2012 and 2015: a game prototype in C# on XNA and MonoGame, with its engine, networking layer and tools. I built a volunteer team around it and mentored the contributors in game programming, optimization and software architecture.

What I did

I built the game systems and supporting engine code in C# on XNA and MonoGame, including a networking layer integrated into the engine architecture. I wrote the WPF tools the team used to produce content, and mentored contributors working on the prototype.

Watch original prototype footage.

Technical proof

  • Gameplay

    Game and engine systems built with XNA and MonoGame.

  • Developer tools

    WPF tools built around the prototype's engine workflow.

  • Game networking

    A networking layer inside the prototype's engine architecture.

C# · XNA / MonoGame · .NET

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